CG ARTIST

Questions? Feel free to contact me at the bottom of this website or email me at roger@rogerridley.com. Thanks!

  • RESUME

    FEEL FREE TO DOWNLOAD!

  • ABOUT ME

    A STORY OF A CG ARTIST.

    Dear Website Visitor:

    As with most artists, I discovered my love of art at a very young age. I loved watching National Geographic documentaries, and reading books on nature. I began drawing monkey’s, snakes, tigers, and many other creatures found in nature magazines. I also discovered a love for aviation. This in turn led to my joining the Air Force in December, 1997. Throughout elementary, middle, and high school I won many art contests. It was during these times that I developed a need to create things. This frustrated my father because his garage would be in ruins by the time he arrived home from a hard day of work. I experimented with clay, fiberglass, plastic models, and bike parts.

    While I enjoyed these many hobbies, I did not clearly understand what I should do for the rest of my life. So, I joined the Air force and became an aircraft and missile mechanic. I was stationed in Great Falls, Montana where the winters were much too cold to go out and do anything. I became bored having to stay inside my dorm room and in 1998 for my 21st birthday, my parents bought me a 6500 Macintosh computer. I had a good friend loan me a program called “Infinite” which helped create 3D images and I was turned on to it instantly. I was excited because I could now build whatever I imagined. No longer would I need to destroy garages; my creations could all be designed in my own little pixel world. I then discovered my passion. After fulfilling my time with the Air Force, I applied for art school to continue to feed my soul.

    Since I completed my 3D modeling degree at the Academy of Art University in San Francisco, I have had the opportunity to work at Disney’s, ImageMovers Digital where I learned about composition, color theory, anatomy, overall form, and understand what it means to work as a team in a production environment. Now as an ATD at Lucasfilm Animation I understand the technical as well as the artistic side of production.

    Looking back on the adventure my need for creation has taken me on. I look forward to working on future projects.

    -Roger Ridley

Simulation TD shot breakdown// Can be downloaded here.

Modeling shot breakdown // Can be downloaded here.


Software used // Maya, Zbrush, Mudbox, Mari, Python Programing, TopoGun, V-Ray, Adobe Photoshop, Apple Final Cut Pro etc.

About this Blog //This is a list of what I've been up to lately, along with a few tools I have developed.

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Address // Petaluma
CA 94952

Telephone nr. // (925)497-5587

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